Tic Tac Toe game made by me....

In this Post i will show my Tic Tac Toe Game made by me...

Open NotePad, copy the code below:



@echo off
title Ishan Farooq's Tic Tac Toe
title Noughts and Crosses
setlocal enabledelayedexpansion
::~ ^^^ Stops all commands appearing on screen, sets the title and enables the use of ! for environment variable
:menu
cls
echo Main Menu
echo To Play A 1-Player Game, Enter 1
echo To Play A 2-Player Game, Enter 2
echo To Exit, Enter 3
set /p menu=
if not defined menu goto menu
if /i %menu% equ 1 (
set menu=
cls
goto 1p
)
if /i %menu% equ 2 (
set menu=
cls
goto 2p
)
if /i %menu% equ 3 (
goto end
)
set menu=
goto menu
::~ ^^ The menu system, gives all the options, allows the user to input a number using "set /p menu="
:~ If the user didn't enter a value, it 'goto's back to ask again.
::~ Checks the Menu variable, tests to see if it matches 1, 2 or 3, then 'goto's the appropriate place.
:1p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0

set x6=0

set x7=0

set x8=0

set x9=0

set o1=0

set o2=0

set o3=0

set o4=0

set o5=0

set o6=0

set o7=0

set o8=0

set o9=0




::~ Sets the number of turns taken so far to 0

::~ Sets all the places on the noughts and crosses grid to 0







set d1=1

set d2=2

set d3=3

set d4=4

set d5=5

set d6=6

set d7=7

set d8=8

set d9=9




::~ Sets the display characters for game to their appropriate number




set rnumber=%random%

set rnumber2=%rnumber%

set /a rnumber= %rnumber% / 2

set /a rnumber= %rnumber% * 2




::~ Sets a variable "rnumber" to a random number

::~ Sets a variable "rnumber2" to the same number as "rnumber"

::~ Divides "rnumber" by two, then multiplies by two.

::~ If the number was even, it would be equal to "rnumber2", if it was odd it would end up one less than "rnumber2"

::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even







if %rnumber%==%rnumber2% (

echo Crosses go first

echo You are noughts

pause>nul

set rnumber=

set rnumber2=

set go=1xgame

goto 1display

) else (

echo Noughts go first

echo You are noughts

pause>nul

set rnumber=

set rnumber2=

set go=1ogame

goto 1display

)




::~ This tests to see if the numbers are equal, then sets the "go" variable to whichever possibility came out and deletes the "rnumber" variables

::~ Then 'Goto's the display




:1display

cls

echo %d1% %d2% %d3%

echo %d4% %d5% %d6%

echo %d7% %d8% %d9%

if /i %turns% equ 9 (goto draw)

echo.

echo Your Turn

echo.

goto %go%




::~ ^^ Displays the current status of each place in the grid. At the start these will all just be numbers.

::~ Checks that the turns hasn't reach nine. If it has, all the spaces on the grid have been used up and nobody has won, so the game is a draw.




:1ogame

echo Choose the number of the space you'd like to choose

set guess=

set /p guess=

if not defined guess goto 1display

set guess=%guess:~0,1%

if /i not %guess% leq 9 goto 1display

if /i not %guess% gtr 0 goto 1display

if /i !d%guess%! neq %guess% goto 1display

goto 1o%guess%




::~ Asks the user to input the number of the space they want to choose and allows them to using "Set /p"

::~ If the user didn't input or entered something that wasn't a number between 1 and 9, it 'goto's back, to ask again

::~ Checks that the number hasn't been already chosen by checking that !d%guess%! is equal to guess. This works becauseif the user guesses 1, d1 should equal 1.

::~ If it has already been chosen, d1 would be a O or a X, so it would not be equal.

::~ 'Goto's the number chosen.




:1o1

set o1=1

set x1=1000

set d1=O

goto 1oprocess

:1o2

set o2=10

set x2=1000

set d2=O

goto 1oprocess

:1o3

set o3=100

set x3=1000

set d3=O

goto 1oprocess

:1o4

set o4=1

set x4=1000

set d4=O

goto 1oprocess

:1o5

set o5=10

set x5=1000

set d5=O

goto 1oprocess

:1o6

set o6=100

set x6=1000

set d6=O

goto 1oprocess

:1o7

set o7=1

set x7=1000

set d7=O

goto 1oprocess

:1o8

set o8=10

set x8=1000

set d8=O

goto 1oprocess

:1o9

set o9=100

set x9=1000

set d9=O

goto 1oprocess




::~ The space of the number chosen on the display grid is changed to the correct letter (X or O) and a number is added to the %x-% grid and the %o-% grid.

::~ These two grids are used to work out whether someone has won, and allows the computer to work out which place to go next.










:1oprocess

set /a line1= %o1% + %o2% + %o3%

if /i %line1% equ 111 (goto owin)




set /a line2= %o4% + %o5% + %o6%

if /i %line2% equ 111 (goto owin)




set /a line3= %o7% + %o8% + %o9%

if /i %line3% equ 111 (goto owin)




set /a line4= %o1% + %o5% + %o9%

if /i %line4% equ 111 (goto owin)




set /a line5= %o3% + %o5% + %o7%

if /i %line5% equ 111 (goto owin)




set /a line6= %o1% + %o4% + %o7%

if /i %line6% equ 3 (goto owin)




set /a line7= %o2% + %o5% + %o8%

if /i %line7% equ 30 (goto owin)




set /a line8= %o3% + %o6% + %o9%

if /i %line8% equ 300 (goto owin)




::~ This section of code adds up all of the possible winning combinations on the %o-% grid i.e. each row, column and diagional, to check if the player has got three Os in a row. If so 'goto's the owin section.




set go=1xgame

set guess=

set /a turns= %turns% + 1

goto 1display




::~ Sets the go to the computer's and adds one to the number of turns taken

::~ 'Goto's the display.



















:1xgame




set /a line1= %x1% + %x2% + %x3%

if /i %line1% equ 11 (

set guess=3

goto 1ac

)




set /a line1= %x1% + %x2% + %x3%

if /i %line1% equ 101 (

set guess=2

goto 1ac

)




set /a line1= %x1% + %x2% + %x3%

if /i %line1% equ 110 (

set guess=1

goto 1ac

)







set /a line1= %x4% + %x5% + %x6%

if /i %line1% equ 11 (

set guess=6

goto 1ac

)




set /a line1= %x4% + %x5% + %x6%

if /i %line1% equ 101 (

set guess=5

goto 1ac

)




set /a line1= %x4% + %x5% + %x6%

if /i %line1% equ 110 (

set guess=4

goto 1ac

)




set /a line1= %x7% + %x8% + %x9%

if /i %line1% equ 11 (

set guess=9

goto 1ac

)




set /a line1= %x7% + %x8% + %x9%

if /i %line1% equ 101 (

set guess=8

goto 1ac

)




set /a line1= %x7% + %x8% + %x9%

if /i %line1% equ 110 (

set guess=7

goto 1ac

)




set /a line1= %x1% + %x5% + %x9%

if /i %line1% equ 11 (

set guess=9

goto 1ac

)




set /a line1= %x1% + %x5% + %x9%

if /i %line1% equ 101 (

set guess=5

goto 1ac

)




set /a line1= %x1% + %x5% + %x9%

if /i %line1% equ 110 (

set guess=1

goto 1ac

)




set /a line1= %x3% + %x5% + %x7%

if /i %line1% equ 11 (

set guess=3

goto 1ac

)




set /a line1= %x3% + %x5% + %x7%

if /i %line1% equ 101 (

set guess=5

goto 1ac

)




set /a line1= %x3% + %x5% + %x7%

if /i %line1% equ 110 (

set guess=7

goto 1ac

)




set /a line1= %x1% + %x4% + %x7%

if /i %line1% equ 2 (

if /i %d1% equ 1 (

set guess=1

goto 1ac

)

if /i %d4% equ 4 (

set guess=4

goto 1ac

)

if /i %d7% equ 7 (

set guess=7

goto 1ac

)

)




set /a line1= %x2% + %x5% + %x8%

if /i %line1% equ 20 (

if /i %d2% equ 2 (

set guess=2

goto 1ac

)

if /i %d5% equ 5 (

set guess=5

goto 1ac

)

if /i %d8% equ 8 (

set guess=8

goto 1ac

)

)




set /a line1= %x3% + %x6% + %x9%

if /i %line1% equ 200 (

if /i %d3% equ 3 (

set guess=3

goto 1ac

)

if /i %d6% equ 6 (

set guess=6

goto 1ac

)

if /i %d9% equ 9 (

set guess=9

goto 1ac

)

)







::~ ^^^ These sections add up all the %x-% grid and checks to see if there is a way the computer can win this turn.

::~  If so, it sets the guess to the correct number and 'goto's the 1ac section.



















set /a line1= %o1% + %o2% + %o3%

if /i %line1% equ 11 (

set guess=3

goto 1ac

)




set /a line1= %o1% + %o2% + %o3%

if /i %line1% equ 101 (

set guess=2

goto 1ac

)




set /a line1= %o1% + %o2% + %o3%

if /i %line1% equ 110 (

set guess=1

goto 1ac

)







set /a line1= %o4% + %o5% + %o6%

if /i %line1% equ 11 (

set guess=6

goto 1ac

)




set /a line1= %o4% + %o5% + %o6%

if /i %line1% equ 101 (

set guess=5

goto 1ac

)




set /a line1= %o4% + %o5% + %o6%

if /i %line1% equ 110 (

set guess=4

goto 1ac

)




set /a line1= %o7% + %o8% + %o9%

if /i %line1% equ 11 (

set guess=9

goto 1ac

)




set /a line1= %o7% + %o8% + %o9%

if /i %line1% equ 101 (

set guess=8

goto 1ac

)




set /a line1= %o7% + %o8% + %o9%

if /i %line1% equ 110 (

set guess=7

goto 1ac

)




set /a line1= %o1% + %o5% + %o9%

if /i %line1% equ 11 (

set guess=9

goto 1ac

)




set /a line1= %o1% + %o5% + %o9%

if /i %line1% equ 101 (

set guess=5

goto 1ac

)




set /a line1= %o1% + %o5% + %o9%

if /i %line1% equ 110 (

set guess=1

goto 1ac

)




set /a line1= %o3% + %o5% + %o7%

if /i %line1% equ 11 (

set guess=3

goto 1ac

)




set /a line1= %o3% + %o5% + %o7%

if /i %line1% equ 101 (

set guess=5

goto 1ac

)




set /a line1= %o3% + %o5% + %o7%

if /i %line1% equ 110 (

set guess=7

goto 1ac

)




set /a line1= %o1% + %o4% + %o7%

if /i %line1% equ 2 (

if /i %d1% equ 1 (

set guess=1

goto 1ac

)

if /i %d4% equ 4 (

set guess=4

goto 1ac

)

if /i %d7% equ 7 (

set guess=7

goto 1ac

)

)




set /a line1= %o2% + %o5% + %o8%

if /i %line1% equ 20 (

if /i %d2% equ 2 (

set guess=2

goto 1ac

)

if /i %d5% equ 5 (

set guess=5

goto 1ac

)

if /i %d8% equ 8 (

set guess=8

goto 1ac

)

)




set /a line1= %o3% + %o6% + %o9%

if /i %line1% equ 200 (

if /i %d3% equ 3 (

set guess=3

goto 1ac

)

if /i %d6% equ 6 (

set guess=6

goto 1ac

)

if /i %d9% equ 9 (

set guess=9

goto 1ac

)

)







::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.




set guess=%time:~9,1%




::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.




:1ac

if /i %guess% equ 0 goto 1display

echo !d%guess%!

if /i NOT !d%guess%!==%guess% goto 1display

goto 1x%guess%




::~ Checks that the place hasn't already been taken (as explained above) and 'goto's the corresponding place below.




:1x1

set x1=1

set o1=1000

set d1=X

goto 1xprocess

:1x2

set x2=10

set o2=1000

set d2=X

goto 1xprocess

:1x3

set x3=100

set o3=1000

set d3=X

goto 1xprocess

:1x4

set x4=1

set o4=1000

set d4=X

goto 1xprocess

:1x5

set x5=10

set o5=1000

set d5=X

goto 1xprocess

:1x6

set x6=100

set o6=1000

set d6=X

goto 1xprocess

:1x7

set x7=1

set o7=1000

set d7=X

goto 1xprocess

:1x8

set x8=10

set o8=1000

set d8=X

goto 1xprocess

:1x9

set x9=100

set o9=1000

set d9=X

goto 1xprocess










::~ This section, as for the noughts, changes the display character of the chosen place, and adds numbers to the %x-% grid.




:1xprocess

set /a line1= %x1% + %x2% + %x3%

if /i %line1% equ 111 (goto xwin)




set /a line2= %x4% + %x5% + %x6%

if /i %line2% equ 111 (goto xwin)




set /a line3= %x7% + %x8% + %x9%

if /i %line3% equ 111 (goto xwin)




set /a line4= %x1% + %x5% + %x9%

if /i %line4% equ 111 (goto xwin)




set /a line5= %x3% + %x5% + %x7%

if /i %line5% equ 111 (goto xwin)




set /a line6= %x1% + %x4% + %x7%

if /i %line6% equ 3 (goto xwin)




set /a line7= %x2% + %x5% + %x8%

if /i %line7% equ 30 (goto xwin)




set /a line8= %x3% + %x6% + %x9%

if /i %line8% equ 300 (goto xwin)




set go=1ogame

set /a turns= %turns% + 1

goto 1display




::~  Sets the turn to the player, increases the turns variable by one. 'Goto's the display.


































::#######################################################



















::~ Two player is exactly the same as one player, apart from the computer is replaced by a second player, the code is otherwise identical and does not need explaining again.







:2p
set turns=0
set x1=0
set x2=0
set x3=0
set x4=0
set x5=0
set x6=0
set x7=0
set x8=0
set x9=0
set o1=0
set o2=0
set o3=0
set o4=0
set o5=0
set o6=0
set o7=0
set o8=0
set o9=0
set d1=1
set d2=2
set d3=3
set d4=4
set d5=5
set d6=6
set d7=7
set d8=8
set d9=9
set rnumber=%random%
set rnumber2=rnumber
set /a rnumber= %rnumber% / 2
set /a rnumber= %rnumber% * 2
if %rnumber%==%rnumber2% (

echo Crosses go first

pause>nul

set rnumber=

set rnumber2=

set go=2xgame

goto 2display
) else (
echo Noughts go first
pause>nul
set rnumber=
set rnumber2=
set go=2ogame
goto 2display
)
:2display
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
if /i %turns% equ 9 (goto draw)
echo.
if /i "%go%"=="2ogame" (
echo Nought's Turn
) ELSE (
echo Cross's Turn
)
echo.

goto %go%




:2ogame

echo Choose the number of the space you'd like to choose

set guess=

set /p guess=

if not defined guess goto 2display

set guess=%guess:~0,1%

if /i not %guess% leq 9 goto 2display

if /i not %guess% gtr 0 goto 2display

if /i !d%guess%! neq %guess% goto 2display

goto 2o%guess%







:2o1

set o1=1

set d1=O

goto 2oprocess

:2o2

set o2=10

set d2=O

goto 2oprocess

:2o3

set o3=100

set d3=O

goto 2oprocess

:2o4
set o4=1
set d4=O
goto 2oprocess
:2o5

set o5=10

set d5=O

goto 2oprocess

:2o6

set o6=100

set d6=O

goto 2oprocess

:2o7

set o7=1

set d7=O

goto 2oprocess

:2o8

set o8=10

set d8=O

goto 2oprocess

:2o9

set o9=100

set d9=O

goto 2oprocess




:2oprocess

set /a line1= %o1% + %o2% + %o3%

if /i %line1% equ 111 (goto owin)




set /a line2= %o4% + %o5% + %o6%

if /i %line2% equ 111 (goto owin)




set /a line3= %o7% + %o8% + %o9%

if /i %line3% equ 111 (goto owin)




set /a line4= %o1% + %o5% + %o9%

if /i %line4% equ 111 (goto owin)




set /a line5= %o3% + %o5% + %o7%

if /i %line5% equ 111 (goto owin)




set /a line6= %o1% + %o4% + %o7%

if /i %line6% equ 3 (goto owin)




set /a line7= %o2% + %o5% + %o8%

if /i %line7% equ 30 (goto owin)




set /a line8= %o3% + %o6% + %o9%

if /i %line8% equ 300 (goto owin)




set go=2xgame

set guess=

set /a turns= %turns% + 1

goto 2display

























:2xgame

echo Choose the number of the space you'd like to choose

set guess=

set /p guess=

if not defined guess goto 2display

set guess=%guess:~0,1%

if /i not %guess% leq 9 goto 2display

if /i not %guess% gtr 0 goto 2display

if /i !d%guess%! neq %guess% goto 2display

goto 2x%guess%
:2x1
set x1=1
set d1=X
goto 2xprocess
:2x2
set x2=10
set d2=X
goto 2xprocess
:2x3
set x3=100
set d3=X
goto 2xprocess
:2x4
set x4=1
set d4=X
goto 2xprocess
:2x5
set x5=10
set d5=X
goto 2xprocess
:2x6
set x6=100
set d6=X
goto 2xprocess
:2x7
set x7=1
set d7=X
goto 2xprocess
:2x8
set x8=10
set d8=X
goto 2xprocess
:2x9
set x9=100
set d9=X
goto 2xprocess
:2xprocess
set /a line1= %x1% + %x2% + %x3%
if /i %line1% equ 111 (goto xwin)
set /a line2= %x4% + %x5% + %x6%
if /i %line2% equ 111 (goto xwin)
set /a line3= %x7% + %x8% + %x9%
if /i %line3% equ 111 (goto xwin)
set /a line4= %x1% + %x5% + %x9%
if /i %line4% equ 111 (goto xwin)
set /a line5= %x3% + %x5% + %x7%
if /i %line5% equ 111 (goto xwin)
set /a line6= %x1% + %x4% + %x7%
if /i %line6% equ 3 (goto xwin)
set /a line7= %x2% + %x5% + %x8%
if /i %line7% equ 30 (goto xwin)
set /a line8= %x3% + %x6% + %x9%
if /i %line8% equ 300 (goto xwin)
set go=2ogame
set /a turns= %turns% + 1
goto 2display
:draw
echo.
Echo It's A Draw!
pause>nul
goto menu
:owin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Noughts Win!
pause>nul
goto menu
:xwin
cls
echo %d1% %d2% %d3%
echo %d4% %d5% %d6%
echo %d7% %d8% %d9%
Echo Crosses Win!
Pause>nul
goto menu
:end
set d1=
set d2=
set d3=
set d4=
set d5=
set d6=
set d7=
set d8=
set d9=
set o1=
set o2=
set o3=
set o4=
set o5=
set o6=
set o7=
set o8=
set o9=
set x1=
set x2=
set x3=
set x4=
set x5=
set x6=
set x7=
set x8=
set x9=
set guess=
set turns=
set line1=
set line2=
set line3=
set line4=
set line5=
set line6=
set line7=
set line8=


Now, paste it in NotePad and save it (Save as) and change "Save as type" to "All files".
Now change the name to Tic Tac Toe.bat (.bat is must)..
Like in this pic.



This is so long 'Cause it Have AI Artificial Intelligence , like if you played your move it will think and play its move.
It have 2 Game modes, Single Player and 2 Player mode...

- TechTabs
- Ishan Farooq

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